P.E. Central Lesson Plan: Skunk Tag
Purpose of Activity:
To help students practice their chasing, fleeing, and dodging skills
Suggested Grade Level:
5 hula hoops
; 4 medium-sized nerf balls
Description of Idea
Place 4 hula hoops in each corner of the gym ("safety zones") with the 5th hula hoop in the middle (the "skunk house").
Choose 4 students to be skunks. Each skunk has a nerf ball which is called a stink bomb. On your "go" signal the game will begin. The skunks chase the other students and try to tag them with their "stink bomb"; the skunks must touch students with -- not throw -- the stink bomb. A tagged student must take the stink bomb away from the skunk who tagged him/her, go to the skunk house, and announce "I'm a new skunk" before he/she can leave the skunk house and tag anyone. (The old skunk now tries not to get tagged again.)
Students being chased may enter a safety zone at any time to avoid being tagged, although only two students can be in a safety zone at a time. Students may stay in a safety zone only for a count of five. The skunk is allowed to wait until students are finished counting, so students must be smart on how they leave the safety zone.
Start a new game after a few minutes. You may wish to discuss the strategies which students use to keep from getting tagged (fleeing using fast speed; changing pathways; etc.) as well as those they use to safely exit the safety zone (wait until a skunk is distracted by another student who may be leaving the zone; changing levels as they exit the safety zone; fake exiting one direction and leaving by another).
Skunks may not tag students who have fallen on the ground.
You may decide that your students may not guard the safety zones.
who teaches at Sanford Elementary School
in Newport News, VA.
Posted on PEC: 10/7/2001.
This lesson plan was provided courtesy of P.E. Central (www.pecentral.org).
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