Please Note: SSWW.com has scheduled maintenance planned for 10:00 PM EDT / 9:00 PM CDT / 8:00 PM MDT / 7:00 PM PDT. For a duration of approximately 5 minutes you may experience minor disruptions in service. No information will be lost during this procedure.
Live Chat 1-800-288-9941

S&S Worldwide Since 1906 Helping People Play & Learn

plus
my list
Total $0.00
Checkout
Your cart is currently empty.
Plus Program
P.E. Central Lesson Plan: The Grinch, Santa and the Chimney Sweepers
Prerequisites:
Students need to know how to move safely in free space and understand how to find their pulse.
Purpose of Activity:
to teach/reinforce the concept of improving aerobic endurance through game play; to offer practice opportunities in dodging and evading skills; to promote fair play and cooperation through games
Suggested Grade Level:
all
Materials Needed:
2-4 green pinnies; 2-4 feather dusters; space to play; students own Santa hat (optional); holiday music (optional)
Lesson Plan:
Description of Idea

Tell the students they are going to play a tag game, and the purpose of the game is to stay away from the Grinch by working on aerobic endurance. Before the rules are explained, review with the students what aerobic endurance is and how to check the pulse. A quick way to have them check pulse is to signal them to stop running, tell them to find their pulse, and then say “go” to start counting the pulse as you measure on the stopwatch for 6 seconds. Then say “stop” for them to stop counting. Tell them to add a zero to their number and that is their pulse. Designate two to four people to be the Grinch, giving them green pinnies to wear. Designate two to four people to be chimney sweepers by giving them feather dusters to carry. Everyone else is a Santa. On the "go" signal, the Grinch tries to tag the Santas. When tagged, Santa is stuck in a chimney (frozen position). The Santa becomes unstuck when a chimney sweeper tickles him/her with the chimney sweep (feather duster).

Have students find their pulse before, during and after the game.

Variations:

Instead of using "Santa" as the main theme, you could denote students as "gift-givers" or some other non-Christmas character. This is a suggestion for classes that have students who do not recognize Christmas.

Assessment Ideas:

Ask students the following questions: How fast was your heart beating before we started playing the game? What happened to your pulse when you were playing the game? Now that you have had a chance to cool down from the game, what is you pulse? When your heart beats faster from moving, what else happens to your body? (you breathe harder, get hot, sweat, you might get tired, but you feel good) Point out that the above are all signs that they are working on improving their aerobic endurance. If they didn't increase their pulse, breathe harder, get hot and sweaty, maybe next time they should get more involved with the game.
Author:
Traci Sternweis who teaches at Traci Sternweis in Waupaca, WI. Posted on PEC: 12/18/2004.
This lesson plan was provided courtesy of P.E. Central (www.pecentral.org).
Products for This Lesson:

Your Recently Viewed Items

You have no recently viewed items.

Other Solutions To Help People Play & Learn

Loading...
Free Shipping
Low Cost Craft Kits!
Sale
Jonti Craft Best Sellers Sale
Crafty Kate
S&S Worldwide
  • 75 Mill Street, Colchester, CT 06415
  • |
  • Phone 1-800-288-9941
  • |
  • Fax 1-800-566-6678