- Arts and Crafts Kits
- Arts and Crafts Supplies
- Breakroom Supplies
- Christian Activities
- Clearance Bargains
- Ed Supplies & Early Childhood
- Field Day
- Great New Products
- Health & Safety Solutions
- Office, Breakroom & Cleaning Supplies
- Overstock Discounts
- Party and Novelty
- S&S Easy Packs
- Special Needs
- Sports, PE & Recreation
- Therapy and Rehab
- Youth Character Development
P.E. Central Lesson Plan: Sailors and Sharks
Prerequisites:Ability to tag safely; ability to move safely through general space (avaoid others); introduction to and practice in skills involved in chasing, fleeing, and dodging.
Purpose of Activity:To use skills of fleeing and dodging in order to avoid being tagged.
Suggested Grade Level:2-3
Materials Needed:4-5 (or more) floor mats scattered around the gym or playing area; a number of pinnies;
Lesson Plan:Description of Idea
Students begin standing on the ships (mats). One student, the shark, wears a pinney. At the signal from the teacher of "Sailors swim", the sailors (students) scatter to a new ship. If caught by a shark, the sailor must put a pinney on and become a shark in order to help capture the remaining sailors. Begin a new game periodically, when there are a few studentsleft.
Watch for students tagging appropriately.
Adaptations for Students with Disabilities:
Depending upon the skill of your students, you can use a lesser or greater number of boats, and/or put them closer together.
Author:Karmen Johnson who teaches at Martin Grade School in Martin, SD. Posted on PEC: 11/10/2000.
This lesson plan was provided courtesy of P.E. Central (www.pecentral.org).
Products for This Lesson: